The choice of language has fallen on Java. There are several reasons for that, some of them outlined below:
- Much of the general code found in the internet and examples in books are written in Java.
- I prefer writing in a managed language, coming from a PHP background.
- I like Java, though i don't have much experience in it.
Next comes the question of which library to base the whole thing on. Previous "games" i've written have been stock . Maybe that is the reason it's run into the sand. Here are some of what i was looking for, though some it may seem redundant:
- Simple framework, without to much "magic" going on behind the scenes.
- 2D which really relates to the simplicity-thing. I don't want to spend all my time designing levels and animations.
- Still comes most of the basic concepts, giving me a direction to work in.
The choice fell on a Java library called Slick. It fits pretty well with my requirements, and i read a couple of positive mentions, while searching the web.
Now i have found out which language and library i am going to use. Note that this is somewhat of a self documenting effort. Here are some technologies related to Slick, the library im basing my game on.
- Tiled - tool for designing 2D maps.
- Paint.net - for creating map tiles in PNG image format.
- Netbeans - my IDE of choice
- Bitbucket.org - SCM, wiki and issues
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